Steven Ashley
Game Developer
Salem, United States

Summary

I've been in professional game development for 19 years and have worked on a variety of titles and game genres. The majority of career has been in management positions, but always look for ways to be actively involved in the day to day development to continue learning and keep my passion for game development.

Skills

Art DirectorArt LeadEnvironmental Artist

Software proficiency

Unreal Engine
Unreal Engine
Agisoft Photoscan
Agisoft Photoscan
Headus UVLayout
Headus UVLayout
ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Havok
Havok
Quixel Studio
Quixel Studio
Megascans
Megascans
Kolor Autopano
Kolor Autopano

Reel

Productions

    • Video Game
      Streamline
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Proletariat, Inc
    • Video Game
      Infinite Crisis
    • Year
      2015
    • Role
      Senior Lead Artist
    • Company
      Turbine Entertainment
    • Video Game
      Lord of the Rings: Mines of Moria
    • Year
      2008
    • Role
      Senior Lead Artist
    • Company
      Turbine Entertainment
    • Video Game
      Sim City Societies: Destinations
    • Year
      2008
    • Role
      Assistant Art Director
    • Company
      Tilted Mill Entertainment
    • Video Game
      Sim City Societies
    • Year
      2007
    • Role
      Assistant Art Director
    • Company
      Tilted Mill Entertainment
    • Video Game
      Rise and Fall: Civilizations at War
    • Year
      2005
    • Role
      Art Director
    • Company
      Stainless Steel Studios
    • Video Game
      Empires: Dawn of the Modern World
    • Year
      2003
    • Role
      Lead Artist
    • Company
      Stainless Steel Studios
    • Video Game
      Empire Earth
    • Year
      2001
    • Role
      Lead Artist
    • Company
      Stainless Steel Studios